Hesska 2.0 is an aberration of nature

Muahahah

Description:

Character Details

Character Name: Hesska Player: Ella XP: 6000
Race: Viashino Class: Barbarian/Druid Level: 7
Size: Medium Height: 6’7” Weight:
Age: 3 Gender: Female Campaign: Glory to the Guidless

Ability Scores

Abililty Ability Score Ability Modifier Temporary Score Ability Modifier
STR 23 6.5 29 9.5
DEX 20 5 26 8
CON 27 8.5 33 11.5
INT 12 1 12 1
WIS 21 5.5 27 8.5
CHA 19 4.5 25 7.5
WHITE 8 -1 8 -1
BLUE 6 -2 6 -2
BLACK 6 -2 6 -2
RED 8 -1 8 -1
GREEN 8 -1 8 -1

Saves

Normal Save: Total Base Save Ability Modifier Misc Modifier
Fortitude: 21.5 5 11.5 5
Reflex: 15 2 8 5
Will: 18.5 5 8.5 5
Colour Save: WHITE BLUE BLACK RED GREEN
Fortitude: 9 8 8 9 9
Reflex: 6 5 5 6 6
Will: 9 8 8 9 9

Armour Class (AC)

Armour Class Total Armour Bonus Shield Bonus DEX Modifier Size Modifier Natural Armour Other Modifiers
AC 36 11 0 1 0 9 5
Touch AC 19 1 0 8
Flat-footed AC 18 11 0 0 9 5

Miscellaneous Details

Total Hit Points: HD CON bonus Misc
65 0 80.5 0
Initiative: 6 Contacts: 0
Speed: 40 Action Points: 8
Base Attack Bonus: 7 2 Spell Points: 62
Total Skill Points: 55 Unassigned Skill Points: 0
Bab: 7/2 h3. *Combat*
Attacks: Total BAB Ability Modifier Size Misc
Melee: 16.5 7 9.5
Ranged: 15 7 8 0
Grapple: 16.5 7 9.5 0
Weapon: Claw med Attack: 18 bab+str+beast claws
| Range:
Damage: 1d6+9+1d6 d+str+beast claws
| Type:
Bludgeoning Critical: x3
Weapon: Bite med Attack:
Range: Damage: 1d4+1/2str
Type: Bludgeoning Critical: x2

Skills

Skill: Total Modifier Ability Modifier Ranks Misc Modifier Class Skill
appraise 1 1 No
autohypnosis 8.5 8.5 No
balance 12 8 4 Yes
bluff 7.5 7.5 No
climb 9.5 9.5 Yes
concentration 18.5 11.5 7 Yes
craft 1 1 Yes
decipher script (T) 1 1 No
diplomacy 7.5 7.5 4 -4 Yes
disable device (T) 1 1 No
disguise 7.5 7.5 No
escape artist 8 8 No
forgery 1 1 No
gather information 7.5 7.5 No
handle animal (T) 12.5 7.5 5 Yes
heal 8.5 8.5 Yes
hide 8 8 No
intimidate 17.5 7.5 10 Yes
jump 13.5 9.5 4 Yes
knowledge (arcana) (T) 1 1 No
knowledge (engineering) (T) 1 1 No
knowledge (dungeoneering) (T) 1 1 No
knowledge (geography) (T) 1 1 No
knowledge (history) (T) 1 1 No
knowledge (local) (T) 1 1 No
knowledge (nature) (T) 3 1 2 Yes
knowledge (nobility) (T) 1 1 No
knowledge (religion) (T) 1 1 No
knowledge (the planes) (T) 1 1 No
listen 12.5 8.5 4 Yes
move silently 4 8 -4 No
open lock 8 8 No
perform 7.5 7.5 No
profession (T) 10.5 8.5 2 Yes
ride 10 8 2 Yes
search 3 1 2 No
sense motive 8.5 8.5 No
sleight of hand (T) 8 8 No
spellcraft (T) 6 1 5 Yes
spot 13.5 8.5 3 2 Yes
survival 14.5 8.5 4 2 Yes
swim 18.5 9.5 5 4 Yes
tumble (T) 9 8 2 No
use magic device (T) 8.5 7.5 2 No
use rope 8 8 No

Spells

Level Base Spells per day Bonus Spells per day Total Spells per day Spell Point Cost Colourless Spell DC
0 6 6 0 13
1 4 2 6 1 14
2 3 2 5 3 15
3 2 2 4 5 16
4 1 2 3 7 17
5 0 9 18
6 0 11 19
7 0 13 20
8 0 15 21
9 0 17 22
Spell Level WHITE BLUE BLACK RED GREEN
0 12 12 12 12 13
1 13 13 13 13 14
2 14 14 14 14 15
3 15 15 15 15 16
4 16 16 16 16 17
5 17 17 17 17 18
6 18 18 18 18 19
7 19 19 19 19 20
8 20 20 20 20 21
9 21 21 21 21 22

Spells Known / Favourite Spells

Racial Traits
Yer a lizard, Harry.

Class Features
Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.
Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.
Rage (Ex): A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal.
Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
Woodland Stride (Ex): Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
Trackless Step (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired
Trap Sense (Ex): Starting at 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.
Improved uncanny dodge- can’t be flanked
Wild Shape (Su): At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the alternate form special ability polymorph spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. Each time you use wild shape, you regain lost hit points as if you had rested for a night.

Feats
Loud mouth (flaw)- 4 penalty to diplomacy and move silently
Multiattack
Unreactive (flaw) = -6 initiative
Improved natural attack (Claws)
L1 feat
improved multiattack
L3 – Quicken spell
L6- Natural spell
L9- Fell Drain
L12- Virulent Poison
L15- Automatic quicken spell

Bio:

Hesska 2.0 is an aberration of nature

Glory to the Guildless Groucher