Vois

Aquatic Elf Wizard Ranger

Description:

Character Details

Character Name: Vois Player: Jak XP: 6000
Race: Aquatic Elf Class: Transmuter/Ranger Level: 3
Size: Medium Height: 5.5 ft Weight: 135 lb
Age: N/A Gender: Androgynous Campaign: Glory to the Guildless

Ability Scores

Abililty Ability Score Ability Modifier Temporary Score Ability Modifier
STR 8 -1 8 -1
DEX 16 3 18 4
CON 16 3 16 3
INT 16 3 16 3
WIS 14 2 14 2
CHA 8 -1 8 -1
WHITE 8 -1 8 -1
BLUE 12 1 12 1
BLACK 8 -1 8 -1
RED 8 -1 8 -1
GREEN 8 -1 8 -1

Saves

Normal Save: Total Base Save Ability Modifier Misc Modifier
Fortitude: 7 3 3 1
Reflex: 8 3 4 1
Will: 6 3 2 1
Colour Save: WHITE BLUE BLACK RED GREEN
Fortitude: 3 5 3 3 3
Reflex: 3 5 3 3 3
Will: 3 5 3 3 3

Armour Class (AC)

Armour Class Total Armour Bonus Shield Bonus DEX Modifier Size Modifier Natural Armour Other Modifiers
AC 14 0 0 4 0
Touch AC 14 4 0
Flat-footed AC 10 0 0 0 0

Miscellaneous Details

Total Hit Points: HD CON bonus Misc
26 17 9 0
Initiative: 4 Contacts: 0
Speed: 30ft, swim 40ft Action Points: 6
Base Attack Bonus: 3 Spell Points: 13
Total Skill Points: 54 Unassigned Skill Points: 0

Combat

Attacks: Total BAB Ability Modifier Size Misc
Melee: 2 3 -1
Ranged: 7 3 4 0
Grapple: 2 3 -1 0
Weapon: Composite Longbow Attack: Plus 7 (or + 5 / + 5)
Range: 110ft Damage: D8-1
Type: Piercing Critical: x3
Weapon: Ray of Frost Attack: Plus 8 touch
Range: 30ft Damage: D3+1
Type: Cold Critical: x2

Skills

Skill: Total Modifier Ability Modifier Ranks Misc Modifier Class Skill
appraise 3 3 No
autohypnosis 2 2 No
balance 4 4 No
bluff -1 -1 No
climb -1 -1 0 Yes
concentration 9 3 6 Yes
craft 3 3 0 Yes
decipher script (T) 4 3 1 Yes
diplomacy -1 -1 No
disable device (T) 3 3 No
disguise -1 -1 No
escape artist 4 4 No
forgery 3 3 No
gather information -1 -1 No
handle animal (T) -1 -1 0 Yes
heal 2 2 0 Yes
hide 7 4 3 Yes
intimidate -1 -1 No
jump -1 -1 No
knowledge (arcana) (T) 4 3 1 Yes
knowledge (engineering) (T) 4 3 1 Yes
knowledge (dungeoneering) (T) 4 3 1 Yes
knowledge (geography) (T) 4 3 1 Yes
knowledge (history) (T) 4 3 1 Yes
knowledge (local) (T) 4 3 1 Yes
knowledge (nature) (T) 4 3 1 Yes
knowledge (nobility) (T) 4 3 1 Yes
knowledge (religion) (T) 4 3 1 Yes
knowledge (the planes) (T) 4 3 1 Yes
listen 7 2 3 2 Yes
move silently 10 4 6 Yes
open lock 4 4 No
perform -1 -1 No
profession (T) 2 2 0 Yes
ride 4 4 0 Yes
search 11 3 6 2 Yes
sense motive 2 2 No
sleight of hand (T) 4 4 No
spellcraft (T) 4 3 1 Yes
spot 10 2 6 2 Yes
survival 8 2 6 Yes
swim 5 -1 6 Yes
tumble (T) 4 4 No
use magic device (T) -1 -1 No
use rope 4 4 0 Yes

Spells

Level Base Spells per day Bonus Spells per day Total Spells per day Spell Point Cost Colourless Spell DC
0 4 4 0 13
1 2 2 4 1 14
2 1 2 3 3 15
3 0 5 16
4 0 7 17
5 0 9 18
6 0 11 19
7 0 13 20
8 0 15 21
9 0 17 22
Spell Level WHITE BLUE BLACK RED GREEN
0 12 12 12 12 13
1 13 13 13 13 14
2 14 14 14 14 15
3 15 15 15 15 16
4 16 16 16 16 17
5 17 17 17 17 18
6 18 18 18 18 19
7 19 19 19 19 20
8 20 20 20 20 21
9 21 21 21 21 22

Spells Known / Favourite Spells

All level 0 except abjuration and necromancy
8 level 1Feather Fall,Animate Rope,Expeditious Retreat,Magic Weapon,

2 level 2: Invisibility,Whispering Wind

Racial Traits
—An aquatic elf’s base land speed is 30 feet. An aquatic elf has a swim speed of 40 feet.
—Immunity to sleep spells and effects, and a + 2 racial bonus on saving throws against enchant-ment spells or effects.
—Gills:An aquatic elf can survive out of the water for 1 hour per point of Constitution. After that, he risks suffocation (see Suffocation, page 304 of the Dungeon Master’s Guide).
—Superior Low-Light Vision (Ex):Aquatic elves can see four times as far as a human in starlight, moonlight, torchlight, and similar conditions of low illumination.
— + 2 racial bonus on Listen, Search, and Spot checks. An aquatic elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he where actively looking for it.
—Weapon Proficiencies:Aquatic elves are automatically proficient with the net, spear, trident, and aquatic crossbow (see page 107).

Class Features
Enhance Attributes 1/day for 3 minutes (Unearthed Arcana page 64)
Prohibited schools: Abjuration and Necromancy
Wild Empathy
Combat Style – Archery
Favoured Enemy: Humans

Feats
Scribe Scroll
Track
Endurance
Rapid Shot
Dodge
Point Blank Shot

Equipment
Spellbook
Gloves of Dexterity +2
Cloak of Resistance +1
Spell Component Pouch
Potion of Cure Light Wounds x 6
Composite Longbow
20 arrows

Bio:

Vois

Glory to the Guildless Orcangel