Alex Char Sheet Temp

Character Details

Character Name: Nevtelen Player: Alex XP: 6000
Race: Construct (Warforged) Class: Gestalt (Artificer+Incarnate) Level: 3
Size: Medium Height: 6’4 Weight: 260 lbs
Age: ? Gender: N/A Campaign: Nick’s Sat Game

Ability Scores

Abililty Ability Score Ability Modifier Temporary Score Ability Modifier
STR 10 0 10 0
DEX 14 2 14 2
CON 18 4 18 4
INT 18 4 18 4
WIS 6 -2 6 -2
CHA 12 1 12 1
WHITE 8 -1 8 -1
BLUE 8 -1 8 -1
BLACK 8 -1 8 -1
RED 8 -1 8 -1
GREEN 8 -1 8 -1

Saves

Normal Save: Total Base Save Ability Modifier Misc Modifier
Fortitude: 7 3 4
Reflex: 3 1 2
Will: 1 3 -2
Colour Save: WHITE BLUE BLACK RED GREEN
Fortitude: 2 2 2 2 2
Reflex: 0 0 0 0 0
Will: 2 2 2 2 2

Armour Class (AC)

Armour Class Total Armour Bonus Shield Bonus DEX Modifier Size Modifier Natural Armour Other Modifiers
AC 14 2 0 2
Touch AC 12 2 0
Flat-footed AC 12 6 2 0 0

Miscellaneous Details

Total Hit Points: HD CON bonus Misc
31 19 12 0
Initiative: 2 Contacts: 0
Speed: 30 Action Points: 6
Base Attack Bonus: 2 Spell Points: 6
Total Skill Points: 48 Unassigned Skill Points: 0

Combat

Attacks: Total BAB Ability Modifier Size Misc
Melee: 2 2 0
Ranged: 4 2 2 0
Grapple: 2 2 0 0
Weapon: TBA Attack:
Range: Damage:
Type: Critical:
Weapon: TBA Attack:
Range: Damage:
Type: Critical:

Skills

Skill: Total Modifier Ability Modifier Ranks Misc Modifier Class Skill
appraise 5 4 1 Yes
autohypnosis -2 -2 No
balance 2 2 No
bluff 1 1 No
climb 0 0 No
concentration 10 4 6 Yes
craft 11 4 7 Yes
decipher script (T) 9 4 5 Yes
diplomacy 1 1 No
disable device (T) 9 4 5 Yes
disguise 2 2 No
escape artist 2 2 No
forgery 4 4 No
gather information 2 2 No
handle animal (T) 1 1 No
heal -2 -2 No
hide 2 2 No
intimidate 1 1 No
jump 0 0 No
knowledge (arcana) (T) 7 4 1 Yes
knowledge (engineering) (T) 9 4 5 Yes
knowledge (dungeoneering) (T) 4 4 No
knowledge (geography) (T) 4 4 No
knowledge (history) (T) 4 4 No
knowledge (local) (T) 4 4 No
knowledge (nature) (T) 4 4 No
knowledge (nobility) (T) 4 4 No
knowledge (religion) (T) 5 4 1 Yes
knowledge (the planes) (T) 6 4 1 Yes
listen -6 -2 -4 No
move silently 2 2 No
open lock 5 2 2 Yes
perform 1 1 No
profession (T) -2 -2 No
ride 2 2 No
search 7 4 2 Yes
sense motive -2 -2 No
sleight of hand (T) 2 2 No
spellcraft (T) 9 4 5 Yes
spot -6 -2 -4 No
survival -2 -2 No
swim 0 0 No
tumble (T) 2 2 No
use magic device (T) 8 1 7 Yes
use rope 2 2 No

Spells

Level Base Spells per day Bonus Spells per day Total Spells per day Spell Point Cost Colourless Spell DC
0 0 0 0 13
1 8 6 1 14
2 6 0 3 15
3 2 0 5 16
4 0 7 17
5 0 9 18
6 0 11 19
7 0 13 20
8 0 15 21
9 0 17 22
Spell Level WHITE BLUE BLACK RED GREEN
0 12 12 12 12 13
1 13 13 13 13 14
2 14 14 14 14 15
3 15 15 15 15 16
4 16 16 16 16 17
5 17 17 17 17 18
6 18 18 18 18 19
7 19 19 19 19 20
8 20 20 20 20 21
9 21 21 21 21 22
Spells Known / Favourite Spells
TBA
Racial Traits: Warforged
• Immune to poison, sleep effects, paralysis, disease, nausea, fatigue,
exhaustion, effects that cause the sickened condition and energy drain
• Cannot heal damage naturally
• Affected by spells that target creatures or constructs
• Only gain half the benefit from spells from the healing subschool and
supernatural ablilites that cure hit point or ability damage
• Affected by some spells and effects that normally don’t affect living
creatures (ex. heat metal, chill metal, repel metal or stone, repel
wood, rusting grasp and the attack of a rust monster)
• Takes no damage from acting while disabled (0 hp)
• Automaticly stable when under 0 hp (Inert rather than dieing)
• A warforged does not need to eat sleep or breath (can still benefit
from consumables, such as hero’s feast and potions); A warforged
wizard must rest for 8 hours before preparing spells
• Unlike other Constructs, can by raised or resurrected
Composite plating:
• +2 armor bonus (Takes up the armor slot)
• Can be enchanted just as armor can be
• 5% arcane spell failure (as light armor)
Light fortification (Ex):
• 25% chance to ignore extra dam. from critical hits/sneak attacks
Slam attack (natural weapon):
• 1d4 points of bludgeoning damage
Favored Class: Fighter
Class Features: Artificer 3rd
Proficient with Simple Weapons, light and medium armour and shields
Craft Reserve = 60 XP
Artificier knowledge +3
Artisan bonus: +2 to UMD if you have the relevant item creation feat
Disable Traps (as rogue)
Item Creation Feats
* Scribe Scroll
* Brew Potion
* Craft Wonderous Item
* Action Points: 7
Class Features: Incarnate 3rd
Essentia Pool Capacity: 2
• Soulmelds: 3
• Essentia: 3
• Chakra Binds: 1
• DC saving throw: 8+number of essentia invested in soulmeld
Aura (Ex): Radiates a powerful good aura that even affects their soulmelds
• Aura level: 3
Detect Opposition (Sp): Able to detect evil at will
Chakra Binds: Able to bind a soulmeld to a specific chakra for new abilities
• Crown
Expanded Soulmeld Capacity (Ex): Essentia capacity increases by +1
Incarnum Radiance (Su): Able to radiate an aura to improve an area of
prowess
• Good: +1 to AC
• Lasts for 7 rounds
• 1/per day
Languages
Common, Celestial, Draconic, Dwarf, Elf
Conditional Skill and Synergies
+2 to Use Magic Device involving scrolls [Spellcraft Synergy]
+2 to Spellcraft to decipher scrolls [Use Magic Device Synergy]
+2 to Appraise related to Alchemy [Craft: Alchemy Synergy]
+2 to Search involving secret doors [Knowledge: Arch.&Eng. Synergy]
+2 to Use Magic Device involving scrolls [Decipher Script Synergy]
Soul Melds
Crown
Crystal Helm
• +2 resistance bonus on Will saves against charm and compulsion
Diadem of Purelight
• Create a constant source of light
Enigma Helm
• Protection from divinations
Necrocarnum Circlet
• Detect undead within 30 feet
Soulspark Familiar
• Create soulspark creature
Feats
Extend Spell
Brew Potion
Scribe Scroll
Craft Wondrous Item
Persistent Spell
Inattentive
Reach Spell
Equipment
TBA

Alex Char Sheet Temp

Glory to the Guildless Toidinamai